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Logic:Environment Layers

From Sonikmatter

(Redirected from Environment Layers)

Environment Layers in the are a very important part of customization that is widely overlooked. Layers may be thought of as "Pages," each Page containing the Objects that we decide to have so that we can quickly find them. By default Logic comes with several Layers but only one for "Audio." The problem here is that scrolling and scanning for needed devices becomes tedius. By creating separate Layers for groups of Audio Objects there will be less scrolling, improve the User Interface and obviously aid workflow.

On the left side of the Environment Window there is a little box that when pressed and held with the mouse will reveal the Layers. If there are no visible Parameter boxes on the left side of the window, select the Environment Window Pull-Down: View>Parameters.

Autoload.lso Environment
New   ∇ Edit   ∇ View   ∇ Options   ∇
<--- Toolbox
  Click & Ports <--- Layers
  ∇ No Selection <--- Object Parameter Box


To Create a new Layer, from the Environment Pull-Down Menu: Options>Layer>New This will create a new, blank Layer above the previous Layer.

When Logic is first installed there are several Layers:

All Objects: Shows all Objects in all Layers.
Global Objects: Objects that will appear in all Layers (defaults to none).
Click & Ports: Physical Input and Sequencer Thru Objects.
Audio: Audio Objects (Audio Tracks, Instrument Objects, Output Objects, etc.).
GM Mixer

In the Click & Ports Layer, the only two Objects that are needed are the Physical Input and To Recording & Thru. All other Objects can be deleted as long as there is a cable connecting an Output of the Physical Input and the Input of To Recording and Thru.


Separating Audio Objects into their own Layers can be done using copy/paste or by opening two Environment windows and dragging objects from one Layer to another.

Create a separate Layer for Audio Instrument Objects:

  1. Open Environment Window.
  2. Select the Audio Layer.
  3. Select all Audio Instrument Objects.
  4. Cut (Cmd-X)
  5. From the Environment Pull-Down Menu: Options>Layer>New
  6. Paste.
  7. Name newly created Layer. (double-click Layer name).

-or -

  1. Open Environment Window.
  2. Select the Audio Layer.
  3. Open another Environment Window.
  4. Select the Audio Layer.
  5. From the Environment Pull-Down Menu: Options>Layer>New
  6. Arrange the windows so you can see both of them.
  7. Select all Audio Instrument Objects.
  8. Drag selected Objects to the newly created Layer.
  9. Name newly created Layer. (double-click Layer name).



TIPS:



--A Witt 11:30, 8 November 2005 (EST)

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