Kurzweil:Dead Letters October 1998
From Sonikmatter
84: Re: Mallet cymbal emulation
Date: Sun, 4 Oct 1998 21:46:44 PDT From: chris lamb <keithchegwin@HOTMAIL.COM> Subject: ########## 84: Re: Mallet cymbal emulation
here's a few ideas
1. the k's internal cymbal sample probably loops to save memory (i dont
have my k at the moment so i dont know for sure). I would sample the cymbal sample so you have a long single shot sample. then I'd move the sample start and fiddle around with the amp envelope to give it a short attack time.
2. if the stick sound is mainly high frequencies, you could try putting
a rising lopass filter on the sample to remove the stick.
3. find an example of a mallet cynbal you like and sample that.
good luck chris > >Here's one for you K2000 programming wiz's >How do I take cymbal sample, lets say the internal crash cymbal keymap and >remove the (stick) attack so the resulting sound contains only the body of the >cymbal and emulates a cymbal that is rolled on with a soft mallet? >I've tried moving the sample start point further right with no luck. > >Thanks in advance. >Tony G. >
106: Re: Mallet cymbal emulation
Date: Mon, 5 Oct 1998 18:02:06 EDT From: TTheodoros@AOL.COM Subject: ########## 106: Re: Mallet cymbal emulation
Hello! Try to play in reverse a crash sample! After reverse the sample apply a nice smooth envelope!
That will do the trick!
Theodore
87: LFO BPMs? -reply
Date: Mon, 5 Oct 1998 08:04:09 +0300 From: Jani Natri <GWDOMAIN.GWISE.JaniN@LAUKAA.FI> Subject: ########## 87: LFO BPMs? -reply
>>> Tim Anderson <terminalbliss@ROCKETMAIL.COM> 04.10.98 21.35 TA> Can anyone tell me the bmps of the various LFO rates? TA> I normally use the clock sources, but if you want to use some of the TA> different shapes you have to go with the LFO's, unless you use TA> funs.. Speaking of which, does anyone have any cool fun formulas TA> for making strange, or interesting clock divisions? Anything that TA> would be similar to the stepped LFO's would be good, or anything TA> else.
hmmm. well you can count the correct LFO rate from the bpm you have. just divide the bpm you have with 60. for example if your bpm is 144, divide it with 60 and you'll get 2,40. that is the lfo rate for that bpm. got it?
and if anyone is interested in trading .krz, .akai, .audio, .wav formated samplecds, just let me know :)
Morfn
109: Re: K2500: looking for fast timpani rolls
Date: Mon, 5 Oct 1998 20:08:04 -0400 From: Dhiraj Bhattacharya <dhiraj@UU.NET> Subject: ########## 109: Re: K2500: looking for fast timpani rolls
>If anybody knows the Brahms D minor Piano Concerto, you know the >thunderous opening which involves, among other things, a very fast and >long timpani roll. I've been looking for creative solutions on how to >replicate this sound consistently. >
I write a lot of soundtracks (also played the timpani myself in high school orchestra) and the best possible way I've found to accurately emulate a timpani roll is to use a software sequencer. I will mention how I do it in Cakewalk and you can adapt to anything else.
1) Choose a single timpani hit patch on a note. 2) Step record that note using 32nd notes. 3) Go to piano roll controllers view and view volume. 4) Draw a straight line crescendo (Shift+drag mouse). You can also hilight the notes and enter a series of controller 7 starting at value 0 and ending at 127 to accomplish the same thing. Having the sequencer create a smooth cresendo is the only sure way to replicate that consistent swell that only expert timpanist are capable of producing.
The Brahms D minor Piano Concerto with the thunderous opening includes a bass drum roll also. Combine the timpani roll with a concert bass drum roll (not a drumset bass drum) and adjust volume and duration to your taste. Play with it until you get your perfect long timpani roll (length will be determined by how my notes you enter in step 2).
Once you have what you need, you can always sample the output and assign it to a key to have your own timpani roll patch.
I found this to work quite satisfactorily even with lame timpani sounds.
Dhiraj
110: Re: LFO BPMs? -reply
Date: Mon, 5 Oct 1998 17:23:20 -0700 From: Chris Lamb <chris@LEFT.COM> Subject: ########## 110: Re: LFO BPMs? -reply
> >>> Tim Anderson <terminalbliss@ROCKETMAIL.COM> 04.10.98 21.35 > TA> Can anyone tell me the bmps of the various LFO rates? > TA> I normally use the clock sources, but if you want to use some of the > TA> different shapes you have to go with the LFO's, unless you use > TA> funs.. Speaking of which, does anyone have any cool fun formulas > TA> for making strange, or interesting clock divisions? Anything that > TA> would be similar to the stepped LFO's would be good, or anything > TA> else. >
A FUN that goes like this should work;
(source a) LFO or clock div (anything with a regular beat) (source b) anything e.g. modwhl, another fun or LFO or whatever
Fun - Sample B on A
each time source A rises above .5 the output of the fun will be equal to source B. The value of B is held until the value of source A has dipped to beneath .5 and then risen above .5 . (If source A is an LFO this will be regular)
If this seems complex, let me know and I'll send you an example.
chris
p.s. I wrote asking something vaguely similar a couple of months back and it was Louis Donne who turned me on to this FUN. Thanks again Louis.
96: Re: Note Stealer Weirdness
Date: Mon, 5 Oct 1998 10:28:46 -0500 From: Daniel Fisher <Daniel_Fisher@SWEETWATER.COM> Subject: ########## 96: Re: Note Stealer Weirdness
>Hello. I'm experiencing an aggravating amount of note cutoffs and >missing notes while using my K2500RS (kos 2.52). When I look at the >Utility Page's Stealer or Voices display almost every column is full, >even when no notes are being played, even when I first power up the >unit. I've done a hard reset and the problem reasserts itself soon >after.
Hi Scott,
Here are three shots in the dark:
1) Is there any chance that you have a KB3 Organ Program selected on the main Drum Channel of your K2500? If you did you would see, as you reported: "almost every column full, even when no notes are being played".
2) Are you using any customized Programs that have "IgnRel" (Ignore Release) in the Layer Page? This would "permanently" steal additional notes every time you hit a key until you sent a Panic or All-Notes-Off.
3) Do you have any customized Programs that might have extremely long Release Times or Samples with Ignore Release (while using Natural Envelope)?
Hopefully one of these may be the root of your problems,
Daniel Fisher Sweetwater Sound
Re: Note Stealer Weirdness
Date: Tue, 6 Oct 1998 10:10:29 -0300 From: Christian Guth <xhrg@CIUDAD.COM.AR> Subject: ########## 121: Re: Note Stealer Weirdness
Hi Tony,
I used to have a setup like the one you describe a couple years ago,
just the pad was a Roland Octapad and the sampler was... was not a K. I´ve always preferred one of the following two methods when dealing with drum samples:
- Manipulate the envelopes on the keymaps (now speaking Kurzweilian) so every note (drum) rings out properly and never more than the strictly necessary. It´s good to save every 1/10 sec of a note on when you can only use a limited polyphony,
- Manipulate the "ON" times the pad gives, i.e. the time it holds the "key" after the actual pad is struck; now I don´t know about the Kat, but it could surely be programmed in the Octapad for every individual pad so you could adjust to the ring times of the different samples.
Oh well just MHO. Regards,
Christian
125: Re: Note Stealer Weirdness
Date: Wed, 7 Oct 1998 01:18:28 +1000 From: Brian Cowell <cowzar@BIGPOND.COM> Subject: ########## 125: Re: Note Stealer Weirdness
Hi,
I would suggest even using 2 LAYERs where the 2nd LAYER would only be triggered by the use of velocity and the IGNREL is set to ON. That way it won't happen on every note that you play only where you hit it hard enough to override the 1st LAYER and trigger the 2nd LAYER.
Try this using either VTRIG or the velocity settings in the LAYER pages.
hope this helps ya all ............ :-)
Brian Cowzar,
350: Re: note stealer weirdness
Date: Thu, 15 Oct 1998 17:51:24 -0400 From: Geoffrey Mayer <geoffrey@BRIGHT.NET> Subject: ########## 350: Re: note stealer weirdness
>I just wanted to thank Tony, Daniel, Brian, and Andrew for their advice >concerning my >"note stealer" problem. >..... >It turns out the KB3 Organ Program was selected on the drum channel and was >eating up almost all the notes!
Dear List,
There's a corollary to this that I ran into today. If a Setup contains a KB-3 program and another Setup is called up that has no program assigned on the Drum Channel, the KB-3 program stays active and gobbles polyphony, even though it's not assigned to any zone in the Setup. Part of the housekeeping we have to be aware of when making use of the KB3 feature in Setup mode, then, is to make sure Setups have a zone with something assigned to the drum channel (even *None* would work) for any Setup that might be used after the Setup with the KB-3 program.
Geoffrey Mayer
97: Re: Sudden Volume Loss
Date: Mon, 5 Oct 1998 10:54:08 -0500 From: Daniel Fisher <Daniel_Fisher@SWEETWATER.COM> Subject: ########## 97: Re: Sudden Volume Loss
>While using the Quick Access mode with a mix of Programs and Setups >- some from ROM, others my own, I sometimes experience a sudden loss >of volume when switching from one 'sound' to another. It appears to be >random, but I'm sure it isn't; I just can't figure out what I'm doing >to make that happen.
Hi Marc,
You didn't mention if you had a K2000 or K2500 so I'll cover both:
What is most likely happening is that Setups you are choosing via the Quick Access Bank have MIDI Volume values stored in them which are causing the Volume differences.
In a K2000 Setup you'll find a "V:" (MIDI Volume) in the lower right corner of the Setup Editor. The value of "V:" can be different for each of the three Setup Zones.
In a K2500 (OS V2 or greater) you can have up to eight Zones, each with their own Entry and Exit MIDI Volumes. You can find them in the PANVOL Page of the Setup Editor.
Hope this helps,
Daniel Fisher Sweetwater Soundware Development Facility
158: Re: Big "Boom" Sound
Date: Wed, 7 Oct 1998 15:14:36 -0400 From: "<vex23>" <vex23@GTE.NET> Subject: ########## 158: Re: Big "Boom" Sound
use heavy compression with a quick attack to give the sound some extra punch at the beggining....ever need hard impact on drum or percussion sounds.????? extra heavy duty "hard-knee" compression with alot of volume gain at the end signal is always the answer=)
167: Re: Big "Boom" Sound
Date: Thu, 8 Oct 1998 13:11:28 +0200 From: Lionel Hillion <lhillion@WORLDNET.FR> Subject: ########## 167: Re: Big "Boom" Sound
> the sound/sample you are looking for is the roland tr-808 "humm" kick.
Hi there, This subject has already been discussed on the list a few years ago. Indeed Tim Anderson is right on what the kick is :
> a sine wave that drops pitch and an amplitude envelope > that starts with full impact and drops the volume with the pitch
But there is a problem on K2000 because the pitch must drop too fast for the K2000. If you use an ENV, the minimal time step you have is 20ms (0.02s) which is too much. I think this time step has been decrease on the K2500 and should be worth to be tried. (What is the exact value ?) You cannot use FUNs either because they are evaluated only every 60ms.
Anyway, It came out that the use of the very beginning of a Sine LFO with a phase of 90 was the best solution for a DSP Kick.
The use of Attack State +6dB on the AMP page on K2000 or the "boost attack" parameter (or something like that) on the k2500 is a good idea too in order to create an additionnal punch. (Anybody knows if there is a difference between the 2 methods ? I think there is no additional feature for the K2500)
If you want a Kick with a more natural 'attack' you may use algorithms 9,11 or 12 to introduce a noise you can shape with a filter on the attack.
However, I have never been satisfied with DSP Kicks on K2000. Keep trying ! The K2000 must be up to ! I hope this helps !
Best regards.
Lionel Hillion.
184: Re: Big "Boom" Sound
Date: Wed, 7 Oct 1998 15:32:07 -0400 From: George Hamilton <geosync@EARTHLINK.NET> Subject: ########## 184: Re: Big "Boom" Sound
If you like the sine wave in general, add a layer of a kick drum and just get the attack of it.. use filters and pitch shit, season to taste... Don't for get to try timber shift on the key map page and turn off velocity tracking in the amp page boost the amp page volume by 12-18db...
Look at program 197 doomsday as a template if you have 3.54 operating system on a K2000 or a k2500. -- Take Care :-)
George Hamilton
329: Re: Big "Boom" Sound
Date: Wed, 14 Oct 1998 20:46:54 -0300 From: Paola y Christian <paoychris@CIUDAD.COM.AR> Subject: ########## 329: Re: Big "Boom" Sound
Right. I was kind of inexpressive there. I didn't want to rant as I always do. What I was trying to point is this: suppose you're building this sample from complete scratch with Sound Forge or whatever sample editor. First, you generate a sinewave as long as you wish (say .5 sec.) Then, you apply exponential fade out. You're now getting somewhat close to a Bass Drum sound. Then apply gain or volume (or a heavy compression) so you get the first few miliseconds of the sinewave completely clipped out of dynamic range. Depending on the frequency (assuming this is a BD pretty low), this would take the first, say, two to five cycles of the sine (since it is already faded out). Depending on how long and heavy you cause it to clip, you get a different effect, going as far as that "broken speaker cone" sound.
Oh well just an idea, you know... Regards,
- Christian
Re: k2000 problems when sequencing
Date: Wed, 28 Oct 1998 11:13:05 -0500 From: "marsiglio.clif.c." <ccmarsig@IUPUI.EDU> Subject: ########## 709: Re: k2000 problems when sequencing
You are probably experiencing the effects of the K only having one FX channel. You will need to see what channel is defined as the FX Channel and either change this to be the global efects you need or sequence everything without fx, splitting everything to different channels and then applying the effects from an outboard source, which again may be a problem as YC did not put enough outs on this device to do much.
I've pretty much learned to deal with this limitation and for the last few months, I've not had the internal FX box workin anyways. I've got a few corrupted patches that kinda kill it and will not work until I do a batteryremove/hardreset. I changed my batterys the other day and they magicly reappeared making my new sequence sound kinda strange. I have all my effects kinda vasted into existance through programming anyways, not through the int Digibox. Works much better for this device. DarwinG.'s (I believe) has a tutorial from several years ago that described how to do this...
clif
On Wed, 28 Oct 1998, braam wrote:
>Anyone ever experience this? I first noticed this problem while using >the sequencer on board the k2000. What happens is somehow the sounds >lose their richness and quality(as if all the processing is gone, except >I can hear a little reverb) when in song mode. This doesn't always >happen, but when it does it is very noticeable. When I switch back to >program mode the sound is back to normal! This problem also arises when >I use Cubase VST to sequence with the K2000. It's as if when I hit >record, the sequencer sends a message to the synth and the loss in sound >quality is the result..not very inspiring. Anyone have any thoughts on >why this is happening? If you know why this is happening please tell me >so I can stop tearing my hair out! Thanks in advance. Braam > >

