Logic:Environment Object-Audio Object
From Sonikmatter
The Audio Object is the source for all audio functions in the Environment. All Audio Objects can be automated and can be inserted into the Arrange Window if the Icon Checkbox for the Audio Object has been checked (select object, check Icon Checkbox in the Parameters Window on the left (View>Parameters if Parameters aren't showing)).
- Audio Track Object
- Audio Input Object
- Aux Object
- Instrument Object
- Rewire Object
- Output Object
- Bus Object
- Master Object
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A Witt 08:52, 3 November 2005 (EST)
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