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Logic:Environment Object-Fader Object

From Sonikmatter

A normal Fader Object outputs data values when moved for manipulation or control of objects.

Contents

Fader Object



Create a Fader Object

To create a new Fader Object, from the Environment Window: New>Fader>Auto


100
(Fader)
>
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Fader Object Parameters

This will create a normal Fader Object with an "Auto Style" or what could be thought of as a "generic fader." When selected, the Parameter Box on the left will look like this:

(Fader) ---The name of the fader (Click on the word to rename)
(Fader) ---What kind of Object this is
Icon: [  ] ⊆Ξ⊇ ---When the Icon box is selected, this object will appear in the Arrange Window Track selector
Style: Auto Style --- What kind of Fader it is
Output: Control --- What type of Data will be output (MIDI CC in this case)
Channel: 1 --- MIDI Channel (MIDI Channel 1)
-1-: 7 --- Data Parameter (MIDI CC 07 = Volume)
Input: Control --- What type of Data will control this Fader (MIDI CC in this case)
Channel: 1 --- MIDI Channel (MIDI Channel 1)
-1-: 7 --- Data Parameter (MIDI CC 07 = Volume)
Range: 0   127 --- The Range which the Fader is able to output (0 - 127 in this case)
Value as: Number --- The Value that appears on the Fader
Filter: off --- Setting for filtering Input to the Fader
Feedback: [  ] --- If the Ouput Cable on this Fader comes back to the Input the Data can be accepted or not accepted (not checked = not accepted)



List of Fader Objects

The Fader Object has many graphic representations in the Environment:

Normal Fader Objects Special Fader Objects
Vertical Cable Switcher
Horizontal Alias Assigner
Knob Tempo Control
Button Transform Operation Par. 1
Numerical Transform Operation Par. 2
Text Transform Condition Min.
Vector Transform Condition Max.
Goto Marker
Goto Screenset
Bang 2nd Fader



TIPS:



--A Witt 14:07, 4 November 2005 (EST)

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